From the liberal use of blood effects, to the way the character’s armour looks, and the way your minors react and work. Blizzard has put real work into ensuring that while it has the look people would remember from Diablo II, it still feels new and fresh. Visually, Diablo III: Rise of the Necromancer is stunning. Taking your character and slashing your way through hordes of demons was an experience everyone should try, at least once to see if it fits your playstyle. While this worked very well, there was something oddly fun once I gave the melee aspects of the skills a try. Starting the game I went for the standard Diablo II style build, focusing on raising an army of undead. Blizzard made a far more complex character with numerous abilities that take advantage of weapons and close ranged attacks-like the option of raising horses of the undead to attack your foes-the Necromancer is a surprisingly diverse class to play. The Necromancer could be seen as a mix between the Witch Doctor and a more melee style fighter. What Diablo III: Rise of the Necromancer does add is a new fully fleshed out character to an already fantastic experience. This is not to say that Diablo III: Rise of the Necromancer is lacking in content, but before you go rushing to the respective store fronts expecting the level of content that Reapers of Souls offers, be advised, it will not have that depth. While a slew of new content is added to the game around this release, players who are not interested in the Necromancer will still get these new zones and monsters along with new challenge areas. Now, with the Rise of the Necromancer, Blizzard has revived this iconic character for Diablo III, and it is a blast from the past, with enough new content to make it rewarding.īefore we get into things, it should be outlined that Diablo III: Rise of the Necromancer is only a character pack. Diablo II added such iconic roles such as Barbarian, Paladin, Amazon, and of course, the Necromancer. While it was better in almost every way, the thing that captured my attention most was the new character classes that were introduced. Yet, even though Diablo built that gameplay loop, it was not until Diablo II that I really fell in love with the franchise. It is a series that, as ridiculous as it may be, manages to find that perfect balance between challenge, camp, loot, and pure fun. Diablo is a series I have enjoyed since it first launched back in 1996.
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